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Soulcalibur vi patch
Soulcalibur vi patch










soulcalibur vi patch

However, the renewed love shared by the community and the players of this niche fighting game made ARF Games go for one, last, “thank you” update. It seemed like the bears were really going for hibernation, but, this time, forever.īearsus was sadly officially canceled on 26 March 2021, due to not managing to securing funding from publishers. Rodrigo Alem Fernández would later address the situation in a Twitter AMA, explaining their pitching process and how/ why everything went the way it went. The decision came after a rough period of trying to find a publisher for the game. On the 26th of March, 2021, one month after the crossover event, ARF Game Studio shared a short notice stating that Bearsus was canceled. … did I mention also an El Poderoso costume for Tiger, from and a set of costumes designed by the artist known as #gamedev #indiedev #FGC /4q6hqOXTxI Unfortunately, behind the curtain, a storm was approaching. From an outsider’s perspective, things were looking moderately good with Bearsus, despite the slow development pace.

soulcalibur vi patch

Later, in February 2021, with Polaroid still being worked on, I had the pleasure of having a couple of crossover costumes inspired by El Poderoso in my own game, as a part of a larger indie collaboration event. Sadly, this character was never added to the game. Fortunately, activating this dangerous forbidden technique on purpose was relatively hard, but it did happen randomly at times.īearsus’s Polaroid reveal trailer, after IndiEvo 2020. There were also some bugs, such as the fabled, dreaded “Bear Experience Requiem” ( yes, the community-given name is a Jojo reference) that would put El Poderoso in an unstoppable, slow slide of death, against which the opponent had to maneuver with care. This, coupled with the pressure-sensitive jump, made for an entertaining, well-drawn game that was immediately accessible but had no defensive options whatsoever. double jump, backward = double claw attackĮach attack had a different use case and range.This character had access to the following moveset: Only one character was available: El Poderoso, a masked bear wrestler whose name was a pun on the Spanish words for “powerful” (poderoso) and “bear” (oso). Contrary to Dive Kick, Bearsus wasn’t a 1-hit-KO game: Each character had ten energy pips and to defeat the opponent, one had to hit them ten times, depleting their life bar. Overall, this system allowed for four different moves per character, with minimal control overhead. Pressing a third button would then also result in an offensive maneuver.

soulcalibur vi patch

Pressing the same direction again would result in one attack, while pressing the opposite direction would trigger a double jump. By pressing a direction once, the character would jump forward or backwards. Inspired by the likes of Divekick, the game had only two buttons-left and right. That game was called Bearsus and was currently-in his punny words-”bearly an alpha”.īearsus presented itself as a simple-to-understand, simple-to-master fighting game. Together with me, in that cramped Discord server, there were also the developers of Beatdown Dungeon, HYPERFIGHT and Rodrigo Alem Fernández, the lead developer/owner of ARF Game Studio, an Uruguayan studio which was working on their own, original IP.

Soulcalibur vi patch series#

The then-full version of Schwarzerblitz had been quietly released a couple months sooner and I was in talk with the organizers of IndiEvo, a tournament series featuring indie fighting games, to set up the brackets for my own game.

soulcalibur vi patch

This article is part of my ongoing “Indie Fighting Game Thursday” review/retrospective series, now on supercombo.gg! This week we talk about the emotional rollercoaster-y trip of Bearsus, a bear-pun-filled, two-buttons fighting game that got stuck in a limbo due to lack of publishers and fundings, only to resurface stronger and ready to bear its fangs!












Soulcalibur vi patch